If you have WinRAR or some kind of extracting tool, right-click on "TalesOfAndrogyny.jar" and open with WinRAR. If you just want the pictures and could care less about the game (You won't get to see the Animations), after you download the game, navigate to the same directory as the game. json file, and as long as you didn't edit anything, your quick save slot when you load the game again will have a max level 1 enchantress with his/her virginity still intact! <3 Then navigate to "TalesOfAndrogyny" and open the "quicksave.json" file (I'll use the quick save slot so any of your actual saves don't get overwritten, so make sure to save any progress in your current quicksave slot in the game.)ģ.) Copy and Paste the following over all of the current contents in the "quicksave.json" file,Ĥ.) Save the. 1)ĥ.) Then you are all set to have a viewing party over in the Pervert menu <3ġ.) If you wanted to play through the story easily, I made a modded save file with max stats, gold, and food for the Enchantress class (Best Class imo) starting at level one in the first town.Ģ.) To add this save to your game, press (windows key + R) and type in %appdata%. (None of this is bad for your computer, it's literally names of key events in the game being turned to the on position a.k.a. (I used NotePad)ģ.) Copy and Paste the following over all of the current contents in the "profile.json" file, (Some may need to run the game and save a file before proceeding.)Ģ.) Open "profile.json" by right-clicking the file and opening it using a text editor of your choosing. Now on to the fun part and why you're most likely here.ġ.) To get the maxed out Pervert menu, press (windows key + R) and type in %appdata%. Updated for v0.3.23.0! A special shoutout to Baked_Potato69 for the newest scenes!. Apart form that, everything just seems.After hours of labor, code diving, and help from commenters, I have amassed a large sum of the cutscenes and images and wish to share this knowledge with you! Does it ever become more challenging than "check their weakness, switch to strong seraphim, go SSJ and whack it till its dead while dodging the hard abilities"? The bird was at least kind of challenging because you didn't have any strong element for him, had to rely on an anti-bird attack to trigger the damage bonus for chain attacks and his mantra that basically killed you in one cast had literally no cast-time. Every 3 or 4 hours I sit down for a couple of minutes to see if any of the randomly fused and dropped items can somehow retain this groupskill, but it's mostly just a "it covers the same base skill in the same itemslot, equip" tedium by now.Īlso: Playing on hard and except for the rare-mobs that have this dark aura around them (the purple wolf in the fields in front of ladylake, or the bird in front of marlind) none of the fights are even close to being difficult. My first goal was to get everyone the +20 stat groupskill which seems really powerful to me, but now I am rarely changing equipment at all. I honenstly don't see myself changing items very much. However, D:OS EE and TitS 2 are calling, so I'll probably just move on to those. I feel like I know the combat and other systems well enough for that already, and I've found that my reflexes suck less than I thought they would. If I had more free time, I'd replay this on Intense/Chaos. The one thing I dislike though, is that you have to fight the same enemy too many times to get multiple instances of the more powerful loot good for grindfags I guess, but not for me. More RPGs, J- or not, should have this sort of system. It's a solid combination of hand-placed loot and loot drops from enemies. I wish the companions were simply better at dodging instead.Īlso, I like the loot system in this game. I've even managed to get several achievements for that which, according to Steam's statistics, only about 1-2% of players have gotten.Īt the same time, I still think the companion AI sucks and the way you have to wait for the seraphim to revive so that Rose can be revived, too, is pretty lame (when not using items). The proper challenge on Hard in this game comes from winning boss fights when underleveled and without using items. It's simplistic and complex at the same time, and you become very powerful once you've mastered all the combos, artes, blasts, etc. The combat system has sort of grown on me by this point. I might do some side quests before I beat the game. The fact that I don't fight the same enemy enough times to get multiple powerful drops means I don't get (m)any duplicates of the more powerful equipment, which makes fusion occasional at best.Īnyway, I'm almost done with the main plot. I've only been using the fusion system sporadically lately.
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